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BoB robotics
The Brains on Board robotics library
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Provides a means for loading a world stored on disk into OpenGL. More...
#include <world.h>
Public Member Functions | |
void | render () const |
void | load (const filesystem::path &filename, const GLfloat(&worldColour)[3], const GLfloat(&groundColour)[3]) |
void | loadObj (const filesystem::path &objFilename, float scale=1.0f, int maxTextureSize=-1, GLint textureFormat=GL_RGB) |
const Vector3< meter_t > & | getMinBound () |
const Vector3< meter_t > & | getMaxBound () |
void | setMinBound (const Vector3< meter_t > &minBound) |
void | setMaxBound (const Vector3< meter_t > &maxBound) |
Provides a means for loading a world stored on disk into OpenGL.