attitude() const (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inline |
nan() (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inlinestatic |
pitch() (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inlinestatic |
Pose2()=default (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | |
Pose2(LengthUnit x, LengthUnit y, AngleUnit angle) (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inline |
position() (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inline |
position() const (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inline |
roll() (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inlinestatic |
x() (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inline |
x() const (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inline |
y() (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inline |
y() const (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inline |
yaw() (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inline |
yaw() const (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inline |
z() (defined in BoBRobotics::Pose2< LengthUnit, AngleUnit >) | BoBRobotics::Pose2< LengthUnit, AngleUnit > | inlinestatic |