BoB robotics
The Brains on Board robotics library
BoBRobotics::Pose3< LengthUnit, AngleUnit > Member List

This is the complete list of members for BoBRobotics::Pose3< LengthUnit, AngleUnit >, including all inherited members.

attitude() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
attitude() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
nan() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inlinestatic
pitch() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
pitch() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
Pose3()=default (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >
Pose3(const Vector3< LengthUnit > &position, const std::array< AngleUnit, 3 > &attitude) (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
position() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
position() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
roll() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
roll() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
x() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
x() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
y() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
y() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
yaw() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
yaw() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
z() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline
z() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >)BoBRobotics::Pose3< LengthUnit, AngleUnit >inline