attitude() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
attitude() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
nan() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inlinestatic |
pitch() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
pitch() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
Pose3()=default (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | |
Pose3(const Vector3< LengthUnit > &position, const std::array< AngleUnit, 3 > &attitude) (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
position() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
position() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
roll() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
roll() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
x() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
x() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
y() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
y() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
yaw() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
yaw() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
z() (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |
z() const (defined in BoBRobotics::Pose3< LengthUnit, AngleUnit >) | BoBRobotics::Pose3< LengthUnit, AngleUnit > | inline |